The Puzzle Lantern blog
How the games are made, what changed in the last release, and what we are working on next. No puzzle answers, ever.
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- Behind the games
- Product notes
- Release notes
How one Sudoku a day is generated and checked
Every Daily puzzle is generated, solved and graded before it is ever put on a schedule. Here is what happens between the generator and the moment a grid reaches you.
More posts
- Behind the games
Vanish: designing a card that disappears
Why the hand grows every other round, how long you actually get to look, and what changed after the cards turned out to be too small to read comfortably.
5 min read - Product notes
Why there is no daily checklist
The collection is built to grow to a hundred games. None of them will ever ask you to finish the set, and there is no combined score to chase.
4 min read - Product notes
How you add a friend, and what we never ask for
Two ways in, an invite link or a request to an exact username, and both need the other person to say yes. No search, no friend codes, no contact syncing.
5 min read - Release notes
Release notes: version 0.1.2
Larger cards in Vanish, a gentler Daily to start the week, and difficulty options in More puzzles.
2 min read